header info 64 00 50 00 a0 0f 00 00 01 00 19 00 14 00 64 00 50 00 a0 0f 01 00 01 00 19 00 14 00 50 00 32 00 d0 07 01 00 01 00 14 00 0d 00 50 00 32 00 d0 07 01 00 02 00 14 00 0d 00 a0 00 32 00 a0 0f 01 00 01 00 28 00 0d 00 64 00 3a 00 54 0b 01 00 01 00 19 00 0f 00 co co rw ?? tn tn fl ?? rs rs c2 ?? r2 ?? rw = rows co = columns * 2 fl = flat flag - 1 if flat, 0 if round rs = resource seed tn = number of tiles c2 = columns / 2 r2 = rows / 4 (round up) okay, each tile appears to take up 6 bytes, starting from byte 0x62 en ?? ?? ?? pr ?? 00 00 00 f0 en = environment pr = ??previous environment?? environments 0x00 = desert 0x01 = tundra 0x02 = grass 0x03 = forest 0x04 = hills 0x05 = mountains 0x06 = tundra 0x07 = arctic 0x08 = swamp 0x09 = jungle 0x0a = ocean +0x80 = river